Popularization of Competitive Gaming

The world of gaming is slowly but surely opening up to a more mainstream audience. When I started competitively gaming it was in CAL (Cyberathlete Amateur League) back in the early 2000s the league turned into a tightly knit community of gamers and a competitive outlet for gamers who wanted to do more than just play their respective games. CAL was operated by the CPL (Cyberathlete Professional League) which was the forefather to the present day competitive scene. CPL wasn’t able to keep up with the ton of other leagues that started to pop up so they closed their doors in 2009 but not before really starting the e-Sport Revolution.

To make a good comparison, let’s look back to the days of CPL and the prize pool of their Summer 2004 Tournament. CPL hosted the CPL Summer 2004 Tournament in Dallas, TX. There were 4 games represented: Counter-strike, Painkiller, Unreal Tournament 2004, Call of Duty and Halo. The prize pool for the tournament was $250,000. Back then there wasn’t really online streaming so there was no way for gamers not physically at the event to watch. Now let’s fast forward to Dreamhack Winter 2013 that took place November 28th to December 1st of 2013. First let’s look at the games represented:
Starcraft 2, DOTA 2, CS:GO, LoL, HoN, BF4, Quake Live, and Super Street Fighter IV Arcade Edition. The CS:GO Prize pool alone was $250,000. It is interesting to note that the CS:GO prize pool was so large because of the money gained from sales off of the STEAM Community Marketplace. CS:GO has boxes that can drop in-game and to open them you have to buy keys. A percentage of all proceeds went to the prize pool for Dreamhack 2013. (Also see The International DOTA 2 Championships whose pool is $10,630,475 all of which are from sales of the “compendium” within DOTA 2).

So not only is the incentive to play e-Sports gone up, but the viewership and overall interest in e-Sports has risen. Check out this infographic from Dreamhack 2014:

Dreamhack Infographic

It is very exciting to see e-Sports becoming more and more popular. In South Korea, Starcraft 2 tournaments are broadcast on live TV and their top players are hailed much like Pop Stars and Pro Athletes in the USA. We are slowly building toward something really large happening in e-Sports and I am excited to see what it will be.

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Thoughts on Destiny’s Special Editions

If you have bought a game in the past few years, you know the multiple options you have. There is obviously the “normal” version which just includes the game but what else can there possibly be to create not one, but multiple “higher” versions of the same game and not only that, but charge a lot more for the same game?

Let’s take a look at Destiny. Destiny for those of you who don’t know is a game releasing on August 9th, 2014 from Bungie (creators of the Halo Franchise). Click HERE for more information on the game.

Yesterday, Bungie announced the different versions of the game being released. There are 3 “Special Editions”: The Digital Guardian Edition, Limited Edition and The Ghost Edition. The Digital Guardian Edition is retailing for $89.99, the Limited Edition comes in at $99.99 and the Ghost Edition comes in at a whopping $149.99. There is also an expansion pass that retails for $34.99 and includes the first 2 expansions (it is included with all 3 of the special editions).

The Digital Guardian Edition is simply just the game and the expansion pass, which does make sense if you think you are going to purchase the expansions down the line anyway. If you were to buy the expansions singularly, each one is going to retail for $19.99. So in total if you bought everything separately, you’d spend $99.97 OR $94.98 for the regular edition plus the expansion pass. The next 2 special edition’s price tags make a lot less sense.

The Limited Edition comes with the following (taken from HERE): Limited Edition SteelBook™ Case and Game Disc, Guardian Folio, “Arms and Armament” Field Guide, Postcards from the Golden Age, Antique Star Chart, A Unique Ghost Casing, An Exclusive Player Emblem and An Exclusive Player Ship Skin.
INCLUDES THE DESTINY EXPANSION PASS

The only things that are useful to the player from a gameplay standpoint are the digital items you get, everything else are extra physical items that do little more than sit on a shelf and for that, you pay $10 more than the Digital Guardian Edition. It doesn’t seem that bad when you break it down like this but considering the items are most likely cheaply made (I can’t be sure on this yet, but when I unbox my Limited Edition I will be sure to make a follow-up post), it costs Bungie almost nothing to mass produce the items.

Then there is the Ghost Edition that comes with the following (taken from HERE): Ghost Replica, Limited Edition SteelBook™ Case and Game Disc, Guardian Folio, “Arms and Armament” Field Guide, Postcards from the Golden Age, Antique Star Chart, A Unique Ghost Casing, An Exclusive Player Emblem and An Exclusive Player Ship Skin.
INCLUDES THE DESTINY EXPANSION PASS

The ONLY thing that is different here is the Ghost Replica (I believe the Ghost is like your companion in the world of Destiny, think Navi from Zelda Ocarina of Time (Click HERE for more). What exactly is one supposed to do with a Ghost Replica? I guess display it on a shelf but for $50 more for what comes down to a dust collector, personally, I can’t justify the price. Apparently they are only making a limited amount of Ghost Editions but there is no way the package will gain value in the long term as an opened box. If you’re planning on not playing the game and not opening a Ghost Edition it may possibly be worth something to someone at sometime. If you have that kind of money to buy a Ghost and a Limited then go for it but for your average gamer, the Ghost Edition seems to be a lot of money for nothing.

I am fully aware that as I get older, I am becoming more cynical and money conscious but it’s a hard sell for anyone at $150 for a bunch of physical items that are essentially useless except as a shelf item or conversation starter.

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Battlefield: Hardline Thoughts

After the EA Presser during E3 I immediately went to register for the BF Hardline Beta. Initially I was really excited about the game and the whole concept. I will admit, before playing the beta, I was looking forward to the single player MUCH more than I was for the multiplayer.

After having some hands-on with Hardline my initial excitement has really gone down the tubes. The game itself does not seem very different to Battlefield 4 which at the core makes me wonder if Hardline is really just a glorified Add-on being pushed on gamers as a brand new game. Don’t get me wrong, I think the concept is really neat and I will probably still be interested in the Single Player Campaign but as far as anything brand new in gameplay, look elsewhere.

I will wait to get some hands-on time with the Single Player before dismissing it completely, but as it stands, Hardline is a disappointment.

Check out some gameplay footage here: http://www.battlefield.com/hardline/features

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E3 2014 – Most Anticipated Game

Unfortunately, I am not popular enough nor do I have the money yet to attend E3 personally. Definitely one of the things I would love to do at least once. That being said I have been rabidly keeping up to date on all of the press conferences and game announcements. I believe that I have decided on my pick for Most Anticipated Game of E3 2014: Rainbow Six Siege.

At the end of the Ubisoft Presser they announced a new game in the Rainbow Six series: Rainbow Six: Siege. I have been an avid fan of the Rainbow Six Series for years and have been waiting for a Rainbow Six game that got back to the roots of the series and Siege looks to have done just that. Here is the debut multiplayer trailer:

For those of you who are fans of the Battlefield Series you will notice the destruction that is possible in Siege. It looks like you can shoot and destroy just about anything in the house. Ubisoft is throwing around the word “Procedural Destruction”. What does that mean? Procedural Destruction refers to the fact that as the player, you can do pretty much whatever you want to the environment in the game making no experience the exact same. This differs from “Scripted Destruction” because none of the destruction is hard coded to happen at a specific time or has a trigger to cause it to happen. This opens up a world of different possibilities when it comes to in-game tactics, being able to blow a hole in a wall and breach is something I haven’t seen in a game.

This game won’t be for everyone. CoD fans might have a tough time adapting to a game like Siege that requires more tactical thought than a run and gun mentality. Simply because of that I don’t believe it will be a huge competitor to the 2 large franchises CoD and Battlefield but that doesn’t mean it won’t do well in its own right. The closest comparison I can make is to Counter-Strike: Global Offensive in terms of game pace and tactical gameplay but even that isn’t a perfect comparison.

Hopefully in a few months I can get my hands on the beta!

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